![]() When the Imperial Guard was announced as the new playable faction, more than a few hardcore Dawn of War fans wondered why they were selected over the Tau or Necrons. While that might seem like plenty, Relic has introduced an entire new playable faction: the Imperial Guard, making its debut in Dawn of War 2. This extends to the game's single-player campaign, which features multiple playable races: the Eldar, Space Marines, Chaos, Orks, and the Tyranids. From the swampy reaches of Typhon Primaris to the cities of Meridian, Retribution has so much content packed into it that the entire package seems like a love letter to Relic's fans. Upon launch, Retribution will look familiar to die-hard fans of the series. ![]() ![]() While it does little to change the franchise's winning formula, from what I've experienced playing the game and learned from talking to Relic's Jeff Lydell, Retribution will inject more adrenaline into an already action-packed series. Two years after the original Dawn of War sequel was released on PC, Relic readies its second stand-alone expansion: Dawn of War 2: Retribution. While-by the end of the year-most of the gaming world was placing StarCraft 2: Wings of Liberty and Civilization V on a pedestal, it was Vancouver-based developer Relic Entertainment that had kicked off the party with its critically acclaimed expansion Dawn of War 2: Chaos Rising. ![]() It's a phrase I loathe, but it's one that applies perfectly to 2010's landscape of quality RTS titles: "an embarrassment of riches." ![]()
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